Put on a headset, and in a matter of seconds, you will find yourself in another world. One moment you are sitting on your couch; the next, you are standing on a battlefield, exploring ancient ruins, or even shopping in a virtual mall. That is probably a lot of variety in science fiction, but an immersive experience is little by little turning into a part of everyday life, thanks to the rise in virtual and augmented reality.
But AR and VR are much more than playing games or just cool demonstrations of technology; they really change industries, even how we work and learn, and will even alter how we socialize. Let’s explore what AR and VR, in fact, are, how they’re impressing the world around us, and what it has in store.
Virtual reality: When you wear a VR headset, you’re being taken into an all-inclusive virtual environment. Everything you see and hear when experiencing virtual reality is some part of a computer-generated world designed to feel as realistic as possible. For example, through virtual reality, you might be standing in the middle of a 3D-rendered rainforest or standing stage in front of a virtual audience. Think of virtual reality as a way to get away from the real world.
Augmented Reality: On the contrary, AR displays digital information on top of what you can see in real life. It does not replace but enhances the environment. Perhaps the most classic, quintessential example could be Pokémon GO, where the digital characters of Pokémon show up on the phone screen as if they were part of the real surroundings you are facing. In augmented reality, you are aware of your surroundings and get to have added information or visuals layered on top.
How AR and VR Are Changing the World around Us
Though AR and VR are widely associated with gaming and entertainment, the contribution of both is visibly much greater than that. From health to real estate, industries will find amazing uses for these technologies.
Education and Training: Imagine learning about the solar system with a feeling of flying inside a virtual galaxy or learning how to handle heavy machinery without ever leaving your classroom.
It allows the training and students to learn through activity—in fact, to participate in the process of learning. For instance, in medical training, VR can simulate surgeries; students can practice the most complicated procedures in virtually complete safety. While AR is making classroom learning more interactive, letting students visualize things such as 3D molecules or ancient ruins right from their desks.
Healthcare: It helps doctors in healthcare prepare for surgeries and even cure many patients who have certain disabilities like PTSD or phobias. Such virtual reality exposure therapy would allow the patient to confront his or her fears within a digitally controlled virtual environment and develop real-life coping strategies. On the other hand, AR may guide surgeons through an operation by overlaying digital information onto a patient’s body and giving them insight into complicated procedures in real time.
Retail and Shopping: Ever wanted to “try on” clothes or see how furniture would look in your home without leaving the comfort of your house? AR is making this a reality. For retailers like IKEA, makeup brands use AR applications where customers can view what products would look like in their homes or upon their faces, changing the way we all shop. While great in itself, this makes the use of AR to shop even more interactive and personal, wherein customers can confidently make purchasing decisions sans entering a store.
Real Estate and Virtual Tours: House hunting is exhausting, but it’s getting easier with VR. It allowed buyers to “walk through” properties without leaving the comfort of their homes. It is not a video at all, but a 3D virtual, interactive experience where users can get into rooms, look around, and feel the space. This is a game-changer, especially for real estate, while buyers research properties in other cities or even countries.
Entertainment and Gaming: This is the space where most of the masses get their first feel and experience with AR and VR. While VR gaming is about going into other worlds, AR gaming—just like Pokémon GO—placed virtual in the real world. Of course, it’s not all games; virtual concerts and movies are also champing at the bit to get in on an increasingly large crowd of enthusiasts who want to feel like they’re part of the crowd, or part of the story, in some new way.
The Technical Side: How does AR/VR really work?
Let’s get a little technical here, but not too deep in the mud. Both AR and VR use an advanced software-hardware pairing to enable these experiences.
VR requires a headset with displays for each eye, trackers that monitor head movements, and in most cases, even hand controllers or motion sensors to close off the interactive experience. These tricks your brain into thinking that you really are there by letting the VR system create depth and perspective in the virtual space.
AR generally works through a smartphone or tablet, where the camera of the device scans an environment and overlays digital elements on top of it. Advanced ARs, such as in smart glasses or in AR headsets, depend on sensors and cameras to track what one views in real time and shift their digital overlays to fit into what the user sees.
Challenges and Limitations
Following are some of the challenges yet to be overcome by augmented and virtual reality:
Hardware Costs: Headsets of VR and glasses of AR are pretty costly. For many people, these gadgets also fall into the category of luxury items. While prices gradually fall, accessibility remains a barrier to mainstream adoption.
Motion Sickness: Actually, this is what happens in VR when one’s eyes catch something different from what the inner ear detects. While developers are finding ways to minimize this, it is still an issue with some people.
Data Security and Privacy: Most ARs, especially those dependent on cameras to project virtual images onto physical spaces, involve a great deal of data. It therefore raises a lot of concern for privacy and data security since many users are oblivious to just how much of their environment is recorded or tracked.
The Future of Augmented and Virtual Reality: What’s Next?
We barely scratch the surface of what’s possible with AR and VR, and things are going to get pretty wild.
Better Hardware: With technology firms making investments in AR and VR that are increasingly large, we could see lighter, more comfortable, and affordable devices soon. We should not be very far from having AR glasses, which are undistinguishable from normal eyewear, enabling the use of augmented reality more naturally in everyday situations.
Blended Realities: The lines are starting to blur between AR, VR, and the physical world. We’re seeing developments in mixed reality—a digitally enhanced world where virtual objects interact with the real world in complex ways. This could be anything from virtual pets that “live” in your house to digital artwork displayed on your real-world walls.
New Uses at Work: As VR gains traction, working from home will get an increasingly immersive feel, including virtual offices where colleagues can “meet,” collaborate on documents, even design together in real time, and each physically miles apart. In engineering and architecture, for instance, it allows teams to model and test projects before they’re physically built.
In other words, AR and VR keep on changing—from something developed for the sake of pure entertainment, they have grown into tools contributing much to making life qualitatively better and reshaping it. With hardware getting even more brilliant and applications continuing to advance, we could well be living in a time when mixing digital and real-life experiences feels as natural as checking our phones.
Whether it be gaming, shopping, working, or learning, AR and VR are out there for immersive experiences that really change how one views and interacts with the world. While we are just in the first days of the technologies, the future indeed looks incredibly exciting—perhaps even a little futuristic.